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DEMONS

OYAMA

Background: N/A


Battle Style: Third-person slasher


Tips: Oyama is powerful when he is alone, so he is often best play as a carry demon. Many of his ability is also very good at fending off even a big group of enemies demons.

NATIVE SKILL

Gives Oyama understanding of his enemy's weakness, increasing 10% damages of his normal attack with every hit.

Insights

Native

 Enable Oyama to block all incoming projectiles with his charge action

BladeParry 

Native

SilentWanderer

Native

Hides Oyama from enemies' mini map when not attacking.

FIRST-ROW SKILL

Perform double swing, dealing 2x STR(0.8~1.0) + TAL(20~30) [wind] dmg.

Sword Wheels

Active

Cuts target enemy from afar dealing STR(0.7~0.8) + TAL(33~50) [wind] dmg.

Far Cut Technique

Active

Rapidly cuts up one close target, dealing 8x STR(0.4~0.5) + TAL(23~30) [wind] dmg.

EightfoldPath

Active

LoneBushido

Passive

Increase all skills' dmg by LVL(150-200)% when no allies are within 24m.

Cut all enemies in front, dealing TAL(130~200) [wind]/[water] dmg if they are hit again in 13 sec.

PartingMist

Active

LastStance

Active

Deals LVL(25~35)% of Oyama's MHP to himself and all enemies demons in the 20m area.

SECOND -ROW SKILL

BladeOfTranquility

Active

Deals TAL(40~60) water damage to distant enemy and remove all buffs and debuffs.

PeaceOffering

Active

Instantly give target ally or himself a LVL(66~100) HP, MP and SP.

CloseCounter

Active

Evade and counter next phy.attack, returning LVL(100~150)% + TAL(40~60) [water] e.dmg.

PreceptOfIai

Active

Gives n.attack LVL(66~100)% spread dmg to enemies behind for LVL(15~23) sec.

MirageStrike

Active

Ensnares all demons that was hit by Oyama for 2s and deals STR(0.8~1.3) + TAL(60~100) [water]/[earth] dmg.

GodSlayer

Active

Focus all into one slash, dealing STR(1.3~2) + TAL(130~200) [wind] dmg to non-structures enemies.