Battle Style: Third-person slasher
Tips: Oyama is powerful when he is alone, so he is often best play as a carry demon. Many of his ability is also very good at fending off even a big group of enemies demons.
Gives Oyama understanding of his enemy's weakness, increasing 10% damages of his normal attack with every hit.
Enable Oyama to block all incoming projectiles with his charge action
Hides Oyama from enemies' mini map when not attacking.
Perform double swing, dealing 2x STR(0.8~1.0) + TAL(20~30) [wind] dmg.
Cuts target enemy from afar dealing STR(0.7~0.8) + TAL(33~50) [wind] dmg.
Far Cut Technique
Rapidly cuts up one close target, dealing 8x STR(0.4~0.5) + TAL(23~30) [wind] dmg.
Increase all skills' dmg by LVL(150-200)% when no allies are within 24m.
Cut all enemies in front, dealing TAL(130~200) [wind]/[water] dmg if they are hit again in 13 sec.
Deals LVL(25~35)% of Oyama's MHP to himself and all enemies demons in the 20m area.
SECOND -ROW SKILL
Deals TAL(40~60) water damage to distant enemy and remove all buffs and debuffs.
Instantly give target ally or himself a LVL(66~100) HP, MP and SP.
Evade and counter next phy.attack, returning LVL(100~150)% + TAL(40~60) [water] e.dmg.
Gives n.attack LVL(66~100)% spread dmg to enemies behind for LVL(15~23) sec.
Ensnares all demons that was hit by Oyama for 2s and deals STR(0.8~1.3) + TAL(60~100) [water]/[earth] dmg.
Focus all into one slash, dealing STR(1.3~2) + TAL(130~200) [wind] dmg to non-structures enemies.