Apr 18th - Spring Hanami '25
- Bigbug Studio
- 5 days ago
- 4 min read
Updated: 1 day ago
Spring and japanese hanami event is back. Tiamat also got a huge upgrades!

The Spring Patch and Japan’s Hanami Festival have arrived!This update comes with a major overhaul for Tiamat — his instant cast ability has been removed, and all of his skills have been reworked to be easier to use and more fun to play. Notably, his black hole skill now pulls targets to the front of him instead of sucking them directly toward himself. Plus, he’s getting new 2/6 ultimate skills too! Also, a new Guild Challenge is now available, replacing the long-inactive Ranking Challenge.
P.S. There are still many more character and feature adjustments in the works. We'll be rolling them out gradually! ^^
Patch Note v8.72
Changed Demon Slum and OPW to Hanimi Spring theme.
Update event shop list and changed event item to Flower Stone.
Added Kyoneko as mini opw boss. (Only recieve ko damage when doing its roll around action.)
Added Ostara as 40% event raid boss.
Added new throwable coin that deals up to 888 true dmg.

Added new guild challenge#8 to campaign window.

Re-open Cotton March in campaign window.

Removed Tiamats's instant cast ability and rearrange his skills order as follow:
Updated Tiamat 's native skill: Dark Fire - deals STR({0}~{0}) [fire][dark] mag.dmg with c.attack and inflict TAL({1}~{1}) burn.

Updated Tiamat 's native skill: Eye of The Abyss - returns 13% MHP with any spell cast but reduce run speed by 130.
Updated Tiamat 's native skill: OnyxDragon - blocks dmg equal to Tiamat's level. Add {0}% [light] def but reduce {1}% [ice] def.
Updated Tiamat 1/1 skill: DrainCurse - drains TAL({0}~{1}) MP with [dark] eff.dmg from a single target over {2}s.

Updated Tiamat 2/1 skill: Mana Leech - drains TAL({0}~{1}) HP with [dark] eff.dmg from a single target over {2}s.

Updated Tiamat 1/2 skill: Black Burn - curses target with torment, dealing 2% of its missing HP as eff.dmg in {2}s. (Max TAL({0}~{1}))

Updated Tiamat skill 2/2: Sinking Nether - deals 2xTAL({0}~{1}) [dark] eff.dmg and reduce VIT by TAL({2}~{3}) for {4}s.
Updated Tiamat 1/3 skill: Chaos Bombs - fire 5x gravity bombs, dealing TAL({0}~{1}) [earth] mag.dmg with 66% silence for 13s.
Updated Tiamat 2/3 skill: Abyssal Chains- deals 5x TAL({0}~{1}) [dark] phy.dmg and reduce [dark] by {2}% (stack to {3}%.)
Updated Tiamat 1/4 skill: Summon Darkling - summon two Dgons that with LVL({0}~{1})% stats plus Tiamat's level.
Updated Tiamat 2/4 skill: Might Dissolve - Reduce target's STR by LVL({0}~{1})% for {4}s (Max TAL({2}~{3}).)
Updated Tiamat skill: Bottomless Pit - channels a LVL({0}~{1})MP/s pulling vortex dealing 2xTAL({2}~{3}) [dark] mag.dmg.
Updated Tiamat skill: Black Chasm- Channels a LVL({0}~{1})MP/s pit dealing TAL({2}~{3}) [earth][dark] mag.dmg and reduces LVL({4}~{5})% SPD.
Updated Tiamat 1/6 skill: Gravity Crush - deals [earth][dark] eff.dmg equal to LVL({0}~{1})% of target's HP (max TAL({2}~{3}).)
Updated Tiamat 2/6 skill: Depth of Barathrum - deals 13x area [dark] eff.dmg equal to {1}% of each target's MHP (max TAL({2}~{3}).)
Added new Tiamat SSS skill: Abyssal Bullets - changes c.Attack to {0}x homing bullets, dealing 3xSTR({1}~{2}) [dark] eff.dmg.
Added new Tiamat SSS skill: Summon Cultist - Summons a cultist, adding {0} soul to Tiamat every LVL({1}~{2})s. (Max LVL({3}~{4}))
Updated new Tiamat SSS skill: Summon Tyrannos -Use all souls to summon Tyrannos, dealing 6xLVL({0}~{1}) [fire][dark] true dmg per soul.
Updated Killjoy's skill: Death Trapping- Lay a trap that fires back to self on second use, dealing 4x TAL({0}~{1}) [rainbow] mag.dmg.
Updated Menalisa's skill: Beholder - Uses all MP to summon Beholder, dealing 6x TAL({0}~{1})% of mp used as [light][dark] eff.dmg.
Fixed Demon Cult's collector shop in purgatory bug.
Fixed dungeons' end screen showing multiple score for each players.
Fixed Baby X-Drone not generating berrier.
Added HallowPatch and MarsColony dungeons to mobile version.
Updated Xuwu's Flame Strike skill with new animation.
Updated Xuwu's Dancing Flame skill with new animation.
Updated all fay's skin model and skin color (pending.)
Patch Note v8.73
Fixed Dungeon Altar is missing from Purgatory Gate.
Added new throwable egg that deals 321 true dmg with 66% confusion.
Updated Nija's fifth heaven animation and effect.
Updated Fay's pose and emotion animations.
Updated many more Fay models.
Updated new barrier bar color:

Update and rearrange Killjoy skills as follow:
[native] Dealers Luck - gives Killjoy {0}% chance to evade magical damage and convert it into heal.
[1/3] Color Shuffle - adds and deals random-element TAL({0}~{1}) mag.dmg and reduce elm.def by LVL({2}~{3})% for {4}s.
[2/1] KnifeJuggle - lays a trap dealing STR({0}~{1}) [wind] dmg with LVL({2}~{3})% chance to disarm for {4}s.

[2/2] QuickChange - removes all magical status and adds LVL({0}~{1})% random [rainbow] buff/debuff for {2}s.
[2/3] CheatFate - temporary gives Killjoy LVL({0}~{1})% speed boost and LVL({2}~{3})% all evasion for {4}s.
[3/1] FoolSeeker - throw 5 homing knives at target, dealing STR({0}~{1}) + TAL({2}~{3}) [dark] dmg.
[3/2] SwitchClown - deals STR({0}~{1}) + TAL({2}~{3}) [dark] mag.dmg and swap Killjoy and target's location.
[3/3] All Out Burst - Deal 8x TAL({0}~{1}) random [rainbow] mag.dmg and reduce elm.def by LVL({2}~{3})% (stack).
[4/2] LivingKnives- Lays a trap dealing w.element as 2xSTR({0}~{1}) dmg to the closest target for 13s.
[4/3] Rabbit Dynamite - Change c.attack to throwing bunny, dealing 5xTAL({0}~{1}) mag.dmg with weapon's element.
[5/1] Updated Killjoy's 1/5 skill: Make one target ally invisible for LVL({0}~{1}) seconds.
[5/2] Life Gamble - compares random DEX vs target. Winner heals LVL({0}~{1})% of Killjoy's HP, loser takes half as damage.

[5/3] Gambit - temporary deal n.attack's critical hit as LVL({0}~{1})% area eff.dmg or 0 damage for {2}s.

[6/1] JackInTheBox - place a box or switch its place, dealing 2x TAL({0}~{1}) [dark] mag.dmg.

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